Industrial Area HDRI - Classroom

Industrial Area HDRI - Classroom

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Introduction

The Industrial Area HDRI-brand is a collection of high-dynamic range images, which display industrialized and rugged environments. Usually the qualities selected under the brand is industrial, urban decay, degeneration and abandonment. The lighting-conditions of these varies from natural exterior lighting to artificial indoor lighting.

Description

A fifth on in the set of industrial themed HDRI -images. A 360/180-degrees HDRI. Great for producing physically-accurate lightning for your CG-work, or panoramic purposes, backplates, 360-degree backplate for your compositions (for example with Red Giant Horizon), you name it! As for personal usage, I use the HDRI ’s I shoot for CG-work mostly, and lightning them. If it’s a job where I need to plant CG-object in a real world environment, then I use the HDRI for producing accurate lightning and reflections. But these are not the only things you can use the HDRI ’s for, and I encourage you to find new and interesting ways to make use of them. Provided with high quality tone-mapped 8-bit 18 megapixel JPEG backplates from several angles to use at your disposal.

Camera

Shot with Canon EOS 60D /w Magic Lantern HDR -Bracketing Feature

Lens

Samyang 8mm

HDR-rig

Normal tripod with DIY zero-parallax rig

Exposure

2-EV 3-step exposure

Usage

It might be confused as to what in actuality the HDR-images are used. They are used in variety of 3D-formats to produce physically accurate lighting (to recreate the lighting conditions present in the scene which from the panorama was shot), for variety of purposes. I could say the most common usage is for achieveving lifelike light conditions to architectural renders, but also for your fantastic 3D-scenes where you want to breathe a bit of life into the images, to bring them from merely ordinary 3D-renders to the hyperrealm domain.

About HDRI in general:

http://northlogicvfx.com/2013/10/30/about-hdr/

About the usage of HDRI in 3DS Max and VRay:

http://northlogicvfx.com/2013/10/30/hdr-in-vray-and-3ds-max/ The backplates are left “as is”, without doing any cropping or straightening, I decided to left that choice upon buyers, to get the maximum field of view out of the backplates.

Errors in the image might occur, though I tried to use precision in deleting any artifacts. If however some of these artifacts occur, I will provide enhanced version free of charge to the buyer. My plan is to look through all the HDR’s for possible errors, and I will do so when I have a bit more time. Thank you

My site:

http://northlogicvfx.com

Interactive preview: http://shop.northlogicvfx.com/index.php/portfolio/industrial-area-hdri-classroom/

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